10.10.2019

Red Alert 3 Models

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.Auto-answer Configuration.21 Polarity Configuration.21 DTMF Gain Select Configuration.21 GAI-Tronics Corporation 400 E. Wyomissing Ave. Mohnton, PA 19540 USA 610-777-1374  800-492-1212  Fax: 610-796-5954 ISIT WWW TRONICS COM FOR PRODUCT LITERATURE AND MANUALS.Preventive Maintenance for Flush-Mount Phones.41 Cleaning.41 Prevention.41 Specifications.42 GAI-Tronics Corporation 400 E. Wyomissing Ave. Mohnton, PA 19540 USA 610-777-1374  800-492-1212  Fax: 610-796-5954 ISIT WWW TRONICS COM FOR PRODUCT LITERATURE AND MANUALS.Tronics retains all intellectual property and other rights in or to the information contained herein, and such information may only be used in connection with the operation of your GAI-Tronics product or system. This manual may not be disclosed in any form, in whole or in part, directly or indirectly, to any third party.Each telephone requires a minimum line current of 24 mA for proper operation.

For operation below −4º F (−20° C), GAI-Tronics offers an Extreme Cold Weather Option that includes a plug-in power supply (120 V ac required). This option will allow operation to −40° C.

42004-438K 3 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL ® The following RED ALERT 300 Series Telephone models are detailed in this manual: Table 1. Model Chart Model Description Flush-Mount Telephone with a heavy-gauge, brushed stainless steel front panel; includes (off-hook) push button and a 12-button Braille keypad.

42004-438K 4 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Voice Annunciation Option allows local or remote speech programming for location identification purposes, instructions, or any other desired messaging requirement. The message can be programmed locally at the telephone or remotely via dial-up.

The recorded message will be activated when the called party transmits a DTMF command.ERIES MERGENCY ELEPHONE ANUAL Telephone Management Application (TMA) GAI-Tronics’ TMA software is a maintenance data collection and reporting tool that allows users to view ® ® and report the health of the RED ALERT Emergency Telephones. RED ALERT Telephones can function with or without the TMA software application installed.

42004-438K 6 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Standard Operation Four types of telephones are described in this manual:  Single emergency push-button operation (autodial)  Emergency push button and call push button with keypad  Emergency push button and assistance push button (both autodial) . 42004-438K 7 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Non-Emergency Assistance Operation (Model 396-00 1. Press the push button to place an immediate call to a pre-programmed assistance ASSISTANCE telephone number; typically a dormitory, garage, or general assistance/information office). 2.Installation should be performed by qualified personnel and only in accordance with the National Electrical Code or applicable local codes. Safety Guidelines When installing any GAI-Tronics telephone equipment, please adhere to the following guidelines to ensure the safety of all personnel: .All of the telephones described in this manual are vandal resistant. The front panel for each telephone covered in this manual is attached to its enclosure with security screws.

A GAI-Tronics Model 233-001 Security Screwdriver or Torx T-25 security head tip (sold separately) is required for installing the telephone. 42004-438K 10 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Please refer to the examples below for the recommended conduit installation details. Bottom entry conduit recommended for Figure 2. Top entry conduit installation for non- non-metallic enclosures metallic enclosures (NOT recommended) Figure 3.¼- inch diameter bolts of the appropriate length for the surface.: When using the GAI-Tronics Model 231-001 Pole Mounting Kit, follow the mounting instructions provided in the kit. For Model 393-00x only: Create a conduit access hole using a Greenlee-type punch that is equivalent in size to the conduit diameter.

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Red Alert 3 Models

42004-438K 12 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Figure 6. Model 393AL-00x Figure 7. Model 394AL-00x Figure 8. Model 393-00x, 393AL-00x, and 394AL-00x Component Locations f:standard ioms - current release42004 instr. Manuals42004-438k.doc 01/15.392-001 Stanchion or Flush-Mount Applications 1.

When mounting in a GAI-Tronics Model 234 Series Stanchion, or for flush-mount installations, the supplied back box must be used to mount the Model 397-00x, 396-00x, 398-00x, or 392-001 Telephone. Mount the back box to the structure using appropriate hardware. Refer to Figure 13 cutout dimensions. 42004-438K 14 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL 2. Remove the tapered plug from either of the cable entry holes in the back box, and install the telephone line and cable fitting.: Telephone line connections directly to TB1 are acceptable. 42004-438K 15 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Figure 13. Model 397-00x, 396-00x, 398-00x and 392-001 Mounting Details f:standard ioms - current release42004 instr.

Manuals42004-438k.doc 01/15. 42004-438K 16 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Retro-fit Models ® The appropriate RED ALERT retrofit models can be installed in Code Blue, Ramtel, or Talk-A-Phone enclosures utilizing a six-hole mounting pattern. Remove the back box from the front cover. 42004-438K 17 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Figure 17.

Model 398-00xRT Figure 16. Model 397-00xRT Figure 18. Model 397-00xTP Figure 19. Model 398-00xTP f:standard ioms - current release42004 instr.

Manuals42004-438k.doc 01/15. 42004-438K 18 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Figure 20. Back Box for Ramtel (RT) and Code Blue (CB) f:standard ioms - current release42004 instr. Manuals42004-438k.doc 01/15. 42004-438K 19 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Figure 21. Back Box for Talk-A-Phone (TP) f:standard ioms - current release42004 instr. Manuals42004-438k.doc 01/15.It simply activates a heater circuit to allow operation to −40 ºC.

Connecting a Model 530 Series Strobe Figure 22 below shows a typical connection detail of the GAI-Tronics 530-001/531A Strobe (sold separately). (Model 398-00x is shown as an example) Connection to Optional GAI-Tronics 530-001/531A Strobe f:standard ioms - current release42004 instr.TMA. If the caller is not TMA, the telephone automatically transitions to a standard two-way communication. Enable: J14 jumper in position EN.

Disable: J14 jumper in position DIS (Do not use this setting except under the direction of GAI-Tronics personnel.): The Auto-answer feature must be enabled to allow the GAI-Tronics Telephone Management Application PC to contact the telephone or to allow remote Touch Tone programming. 42004-438K 22 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Password Enable Configuration Factory Setting: Password Enabled This telephone can be configured to enable or disable the password protection for programming (Standard Mode only). This can be useful when initially programming the telephones. Password Enabled: J9 jumper in position EN.

42004-438K 23 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Auxiliary Outputs Each telephone includes two isolated solid state switches capable of switching a maximum of 48 V dc, 125 mA or 28 V ac, 80 mA. TB2 (OUT1) and TB5 (OUT4) on the emergency telephone PCBA provides the connections for the auxiliary outputs. 42004-438K 24 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Extreme Cold Temperature Option ® RED ALERT Emergency Telephones equipped with the Extreme Cold Temperature Option (-003 and -004 models) are capable of operating to –40° C (non-option models are rated to –20° C). This option includes two identifying features. 42004-438K 25 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Voice Annunciation Option The Voice Annunciation Option is primarily intended for use during emergency calls placed from a RED ® ALERT Telephone. The Voice Annunciation Option allows local or remote speech programming for location identification purposes, instructions, or any other desired messaging requirement. 42004-438K 26 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Change Recorded Message It may become necessary to change the Voice Annunciation recorded message.

This can be accomplished by following the Initial Message Recording steps previously described in the “Initial Recording” section. The following two methods can be used as alternative methods to programming the message. 42004-438K 27 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL SMART Mode Using a touch-tone telephone, call the emergency telephone and listen for a confirmation tone during ringing, indicating the telephone has answered.

Press “.” to enter the programming mode. 2.HELP telephone call. The typical use of this output is to activate the flashing sequence on a GAI-Tronics 530 Series Strobe.: Output 1 can be programmed to remain closed for up to 255 minutes (in 1 minute increments) after the emergency call ends.

42004-438K 29 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Auxiliary Control Example: Output 4, Used for Gate Entry ® A Model 396-001 RED ALERT Emergency Telephone is installed at the entrance to a gated/secure community. A visitor or delivery person approaches the gate and presses the push button, ASSISTANCE which automatically calls the security office. 42004-438K 30 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Standard Mode Programming ® Prior to programming the RED ALERT Telephones read the “Programming” section in its entirety, record the desired key sequences and jumper settings in the “User Settings” sections of Table 3 on page 22 and Table 13 on page 40, and then complete the programming as specified. 42004-438K 31 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Programming Sequence The following command sequences are common to both “remote” and “local” programming and are used to configure the telephone to the desired operating parameters.

Dial the factory-default password 2468 (or appropriate customer-selected password). A success tone (short beep) is generated to indicate that “standard”. 42004-438K 32 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Programming Sequences The programming information on the following pages explains Programming Legend the programming options. The telephone is shipped from the D = DTMF digit 0–9,., or # factory with a set of default parameters that are listed in the N = Numeric digit 0–9 Programming Table on page 40.

42004-438K 33 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Ring-down Operation Ring-down operation enables the telephone to go off-hook when the push button is pressed. The HELP ring-down system must detect loop current and ring-down to the appropriate telephone. 42004-438K 34 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Password Protection The Password Protection feature allows you to change the four-digit password required to program the emergency telephone.

Red Alert 3 Cast

Each telephone is password protected to maintain the integrity of programmed information and should not be disabled. 42004-438K 35 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Off-Hook Ringing The emergency telephone can generate a ringing signal from the speaker when the telephone is called. The factory default setting for this feature is “disabled.”: In addition to enabling this feature, the Auto-Answer feature must also be enabled for proper operation. 42004-438K 36 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Disconnect Options Several options are available for disconnecting a call.

Any combination of disconnect options may be used. Select the method that best suits the application, and follow the appropriate programming directions. 42004-438K 37 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Americans with Disabilities Act (ADA) Programming The ADA features provide the following benefits:  indication - This lamp provides indication to hearing-impaired ECEIVED individuals that the emergency call has been answered. 42004-438K 38 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Output 4 Control Setup The command (DTMF key sequence) that triggers the timed activation of Output 4 contact closure (TB5) is configurable.

The sequence can contain up to eight DTMF digits in the 0–9 range. The first digit must not be 0 (zero). 42004-438K 39 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Early Microphone Option The microphone in each telephone activates only after the unit determines connection to the called party. Based on factory-default programming, this will occur in one of two ways; when the telephone receives a DTMF “.”. 42004-438K 40 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Table 13. Programming Documentation Table Default Function Key Sequence Settings User Settings Auto-dial or Ring-Down Programming (see Table 4 on page 33) HELP Button Auto-dial Number 1.123456789.0# DD.1 HELP Button Auto-dial Number 2 None DD.2.® If your RED ALERT Telephone requires depot repair service, contact your GAI-Tronics Regional Service Center for a return authorization number (RA#). Equipment should be shipped prepaid to GAI- Tronics with a return authorization number and a purchase order number.

If the equipment is under warranty, repairs will be made without charge. 42004-438K 42 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Specifications TMA compatibility profile type.GTC SMART Hands-free Auto-dial digit limit. 24 digits Electrical Audio output.1 kHz tone – 87 ±3 dB SPL @ 1 meter with 40 mA loop current Battery voltage (tip and ring). 42004-438K 43 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Models 397-00x, 396-00x, 398-00x, 397-00xxx, 398-00xxx, and 392-001 Construction Panel.14-gauge, type 304 brushed stainless steel Back box.16-gauge cold-rolled steel with black polyurethane finish Dial Pad (Models 398-00x and 392-001 only).Chrome-plated zinc Dimensions Front panel. 42004-438K 44 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL Replacement Parts 393AL- 394AL- 396- 392- Part No.

Red Alert 3 3d Models

Description 233-001 Model 233-001 Security        Screwdriver 12562-108 PCBA, Replacement      . 42004-438K 45 of 45 300 S ERIES MERGENCY ELEPHONE ANUAL User Instructions (USA) This equipment complies with Part 68 of the FCC rules and the requirements adopted by the ACTA. On this equipment is a label that contains, among other information, a product identifier in the format US:AAAEQ##TXXXX.Warranty Equipment. GAI-Tronics warrants for a period of one (1) year from the date of shipment, that any GAI-Tronics equipment supplied hereunder shall be free of defects in material and workmanship, shall comply with the then-current product specifications and product literature, and if applicable, shall be fit for the purpose specified in the agreed-upon quotation or proposal document.

.: March 2009Mode(s),Command & Conquer: Red Alert 3 is a video game developed by and published. It was released on October 28, 2008 in the United States for and October 30, 2008 in Europe. An version was released on November 11. On January 21, 2009 EA announced Command & Conquer: Red Alert 3 – Ultimate Edition, the version which contains additional material was released on March 23, 2009 along with the version. The game is a continuation of the games within the series., a expansion pack, was released for Microsoft Windows in March 2009. It was offered via.Like the previous entries in the Red Alert series, the game is set in an from, in which the Western Allies fight the.

In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the, is created and all three sides go to war. The three factions are playable, with the gameplay involving constructing a base, gathering resources and training armies to defeat other players. Each faction has a fully co-operative campaign, playable with either an partner or with another player online. The game intersperses strategy missions with full motion video footage featuring an starring, and as the leaders of the three factions.The game received mostly positive reviews, with reviewers citing the co-operative and multiplayer components as strengths, along with the enhanced role of naval combat compared to other real-time strategy games. Commonly cited weaknesses included aspects such as unit pathfinding and an unstable netcode.

Almost all structures can now be built offshore, out of reach of some enemy units – and in reach of othersRed Alert 3 retains the core real-time strategy mechanics of the series. Warring factions harvest resources using vulnerable collectors and use those resources to construct military bases and forces on-site. Structures form a shallow but wide with a variety of units and elusive.

Weapon types are specialized to the point where a rifleman can withstand direct hits from an cannon. Red Alert 3 's major refinements are the addition of the Empire of the Rising Sun to the factions of the sub-series, a co-operative campaign, and expanded naval warfare.The single-player campaign is fully co-operative. Each mission is played alongside an ally. These can be played online, with another player. Offline it is one of several computer-controlled characters. Teams share income and generally start with the same forces. Computerized characters can be given simple commands, such as an order to take a specific position or to strike a specific target.

The campaign has nine missions for each side. Each side's plotlines are mutually exclusive.is emphasized as another front. Executive producer Chris Corry has stated that many units are amphibious, trading effectiveness for increased flexibility. Buildings and entire bases can be constructed on water, save for such things as ground or naval unit production facilities (e.g.

Tank factories are ground-only, but tsunami tanks are amphibious and can be produced in Naval Yards), and players who 'ignore the ocean are likely forfeiting a significant part of their potential economy to their opponents.' Further stressing this is the fact that, despite some campaign maps being entirely land based, all multiplayer maps have significant bodies of water in them. The use of naval units and various unit abilities also helped players counterattack their opponent's units specific to that unit's strongpoint.Almost every unit in the game has a secondary ability. Their usage varies: some are toggled on or off, others are targeted, and still others are triggered the instant one presses the button. The Imperial King Oni can bull-rush enemy units as a secondary ability, a Soviet Hammer Tank can toggle between a and a laser beam that can leech HP from enemies, and an Allied Athena Cannon can engage its energy shields with a button press but with a cooldown period before they can be used again. All abilities are bound to the same key.

The game also features experience points that are used to upgrade unit types and to buy 'commander abilities,' which call in air strikes, recon sweeps, magnetic satellite beams, etc. Commander abilities have no resource costs but do have significant cooldown periods.Ore fields as resource sites have been removed.

These originated in the first Red Alert as a functionally identical equivalent to Tiberium, and what were ostensibly had ore growing out of the ground. Gameplay mechanics have not changed a great deal since fields have been replaced with stationary ore mines. Strategic ore refinery placement and covert refining are impacted to an extent.Design The revolved around a different World War II between the (including Germany) and the, with some high-tech esoterica, such as weaponized linked to 's abortive death rays and limited linked to the rumored. Featured a Soviet of North America with tanks, conscripts, gargantuan, and dominated anti-ship; its expansion, escalated matters up to and Soviets on the Moon. Executive producer Chris Corry stated in a pre-release interview that Red Alert 3 will further differentiate the playable factions from each other and 'play up the silliness in their faction design whenever possible.' The Soviets and Allies have a mix of old and new features.

Soviet units lean towards ruthlessness and brute force: giant Kirov airships are retained and flak troopers are now, while attack dogs are an Allied unit that the Soviets have replaced with functionally identical armored war bears. New units include heavy tanks known as 'Hammer Tanks' that can tear weapons from the enemies they destroy with a magnetic beam, light anti-infantry walkers known as 'Sickles' that can jump over terrain elevations, the amphibious 'Stingray' attack craft with twin-mounted, and -only 'Bullfrog' transports that can only shoot their passengers out of a 'man cannon'. The Soviets have lost their due to the events of the backstory, but can leverage their simple tech, cheap units and 'quick fix' structures like the Super Reactor and Crusher Crane, enabling them to easily overwhelm enemy bases. Soviet armour are considerably tougher than Allied and Japanese on the whole, and augmented with their infamous Iron Curtain, can be extremely dangerous.A major change from Red Alert 2 is the: in addition to Kirovs, the Soviets have access to MiG ('Mikevich and Guroyan', a play on the real-life ) fighters and versatile. In lieu of nuclear bombs, the Soviets have developed the, a warhead which sucks humans, vehicles and damaged buildings into a dense hole before exploding.The Allies come with a wide variety of gadgetry (mostly nonlethal), much of it as a comeback of Red Alert 2 's advanced units. New units include with weapon-scrambling rays, unarmed helicopters with freeze and shrink rays, and an with treads and magnetic armor that can draw enemy fire.

Allied units have a variety of different accents and 'good guy' overtones: their basic infantry unit is the Peacekeeper, which seems to have been derived from. Red Alert 2 's advanced chrono-technology has been largely but not completely lost, so that the superweapon remains and the returning Tanya unit is now equipped with a 'time belt' that allows her to wind her location and health back a few seconds. Allied advances are driven by the FutureTech corporation in Einstein's absence. Since the tech and base building takes some time the Allies are more patience-friendly. The Allies' predominant strength is in, with the best selection of aircraft available ranging from to. The Allies' ultimate weapon is now the Proton Collider, a cannon which fires five bolts of energy that explodes in a series of atomic-scale explosions.The Empire of the Rising Sun has infantrymen in armor with energy rifles and, giant transforming, a schoolgirl, and submersible planes/.

Several of the Empire's key units can change forms to switch from land-to-air or sea-to-air, giving them much greater versatility than Allied or Soviet units. Conversely, some of their 'core units' are weaker than their counterparts, forcing the player to produce them in large numbers or use them effectively with support. Japanese naval units, however, are considerably capable, from dedicated anti-ship cruisers to heavy battleships. Their forward bases are easy to build and fully functional bases don't take much power. Their buildings also have no proximity requirements, allowing the Empire to expand its bases much more quickly and efficiently—and by extension to nab ore mines faster. Being in the altered timeline, the Japanese are now masters of psychic/psionic weaponry, not only with their commando, but with their Psionic Decimator.

This ultimate weapon launches a wave of psionic energy which can easily level a base. They also have the Nanoswarm Hive, a machine that generates a shield, similar to an Iron Curtain, but is stationary and prevents anything coming in or out.The campaign mode maintains the theme of warfare played perfectly straight, with the occasional secret volcano lair, infiltrator (Empire of the Rising Sun campaign) or an anti-Soviet madman (Allies; has to be killed) as the, and more than one thing shooting lasers out of its eyes. It also continues the use of cutscenes featuring.

Filming started in April 2008.Multiplayer The game features online multiplayer, originally via servers. Due to the shutdown of GameSpy, original Red Alert 3 online services are no longer available.

A separate online solution, provided by Revora, is called C&C Online.Plot As the faces defeat at the hands of the, Soviet General Nikolai Krukov and Colonel Anatoly Cherdenko use a beneath the to travel back to in the year 1927 at the International Physics Conference and eliminate, thus changing the future. Returning to the present, they discover that Cherdenko is the, much to General Krukov's chagrin; the Soviets are on the brink of conquering Europe, when the Empire of the Rising Sun, in Japan, declares war on both the Soviet Union and the Allies with a desire for complete world domination, something they perceive as their divine destiny.

Due to the elimination of Einstein, have not been invented and the Soviet Union is unable to stop the invasion. In comparison to previous games, Red Alert 3 features a major upgrade on theA third Red Alert game was unofficially announced by ' then and Command & Conquer lead Mark Skaggs in December 2004, shortly after the release of. However, Mark Skaggs left Electronic Arts for reasons unspecified shortly thereafter, and there was no mention of a Red Alert 3 until February 12, 2008, when the 's April issue cover was published on the Internet featuring the cover story Red Alert 3. Red Alert 3 was officially announced by Electronic Arts on February 14, 2008. On May 17, the first trailer was released.Public beta testing A public was announced on February 2008, stating that PC users who registered a code contained in or Command & Conquer 3 Limited Collection by September 15, 2008 could participate in a multiplayer beta test. From July 24, 2008, people who registered their beta key started to receive an e-mail stating that the participants would start receiving their Key and Client Download link throughout late-July and August. Members were also able to participate in the beta, with keys available on a basis from August 22, 2008.

The Red Alert 3 Beta servers were closed on September 29, 2008.SecuROM Executive producer Chris Corry stated that Red Alert 3 would come bundled with the controversial software. The game will have to be activated the first time online, but can be activated and installed only five times per serial. Note that an activation is system-targeted, so users can reinstall as often as they want on one computer but activate only on five different computers. After the fifth activation, consumers will be required to contact EA Customer Service for every additional activation. He has also stated that uninstalling the game will not return the used installation back to the user. However, after several patches released by EA, in the released game, uninstalls do return the installation back to the user.In the aftermath of Spore 's SecuROM controversy, there was an outcry amongst some circles of customers who began threatening to boycott Red Alert 3 if this game was bundled with such mechanisms as well. In response, EA announced that in Red Alert 3 the activation limit would be increased from 3 to 5 activations per machine.

Many customers remained unsatisfied, stating that for all intents and purposes they will be 'renting' the game from EA at full price. The 1.05 patch provided users the ability to de-authorize the game in the game settings menu.Prior to the game's release, Corry noted the longevity of other Command & Conquer titles and acknowledged that it was unlikely that authentication servers would remain online in years to come, which would prevent future users from authenticating.

Corry stated that 'once the game has lived its natural life and the risk for piracy has died down, we. will decide to decommission the authentication servers and we will first make a patch available that will disable copy protection from the game.' On January 8, 2009, the game became available via the platform with.

However, on February 19, 2009 a patch was released removing SecuROM from the game; it remains protected by the Steam DRM.CD key There has also been a stated issue with a 'limited' number of copies of the game shipping with the last digit of the CD key missing from the manual. EA's initial response was to 'Guess' the last digit as a workaround, but this was revised shortly after this was made public, to:If you are trying to install Command and Conquer Red Alert 3 and the code is only 19 characters long, then it is missing the last letter or number. This was due to a misprint on a small number of manuals and we apologize for any inconvenience this has caused.In order to get a replacement code, please click the 'Contact Us' link on the left side of the page to send an e-mail to our team.If you would like you can also contact us by phone using the number found on page 28 of your manual.Later EA opened a page where the missing digit can be obtained without need to contact the support, but a free account on the EA site is required. Soundtrack. Main article:Composer returned to write three tracks for the game.

When interviewed regarding the matter, Klepacki indicated a strong desire to contribute more, but admitted that due to the fact that he is no longer being employed by Electronic Arts and currently works for, this may be contractually impossible. At the Red Alert 3 Community Summit in June 2008, Klepacki showed a video to the Command & Conquer community in which he stated that he had been hired to work on Red Alert 3, and that he was composing 'Hell March 3', the most recent update of Red Alert 's iconic theme.and wrote the bulk of the game's remaining 114 minutes of music, with Hannigan composing the 'Soviet March' menu theme along with music for the Empire of the Rising Sun faction, and Wynn the music of the Allies and the remaining Soviet tracks.

Music4Games has also covered the game's music score. The band composed several remix versions of 'Hell March' and 'Hell March 2', featured on the Red Alert 3 soundtrack shipped with the Red Alert 3 'Premier Edition'. A song in the soundtrack by is called 'All Your Base Are Belong To Us', a reference to and the.Marketing. Promotion at IgroMir 2008Red Alert 3 could be preordered from August 20, 2008 and contained bonuses including the game, an exclusive multiplayer map, a bonus DVD containing various films, and Red Alert 3 desktop wallpapers. Premier Edition The Red Alert 3 Premier Edition features a soundtrack CD (including remixes of 'Hell March' and 'Hell March 2'), and a bonus DVD containing making-of documentaries, footage from the developers, scenes from the shooting of the game's cinematics, and strategy tips.

The game also includes a code for the download of exclusive multiplayer maps and a key for a beta of a future Command and Conquer game. It comes in a Soviet-themed tin case with a poster of the women in Red Alert 3. In the UK, the Premier Edition is exclusive to retailer.In, an exclusive limited Premier Edition was released, featuring an additional item, the Dicota Red Alert 3 backpack.On September 18, 2008, EA announced that copies of Red Alert 3 would include a code to unlock an exclusive item in known as the 'Kossar's Helm' for a limited time.EA Singapore as well as 'Gamers.com.my' had also announced that they would be launching an exclusive Red Alert 3 Commander's Pack in Singapore and Malaysia. It was launched on October 27, 2008 for Singapore and October 28, 2008 for Malaysia. This Commander's Pack includes the C&C Red Alert 3 Premier Edition, C&C Red Alert 3 Dicota Notebook BacPac, and a Microsoft Sidewinder X6 Gaming Keyboard with Garskin Red Alert 3 decals. Exclusive posters and Soviet T-shirts were given to those who arrived earliest at the game's launch.

A smaller and cheaper edition of the Commander's Pack called the Officer's Pack was also released. The Officer's Pack contained the C&C Red Alert 3 Premier Edition and C&C Red Alert 3 Dicota Notebook BacPac. Ultimate Edition On January 21, 2009 EA announced that the Red Alert 3: Ultimate Edition would be released on in March. According to senior development director David Seeholzer the visual quality of the game would stand up to high-definition Blu-ray definition. According to EA, Red Alert 3 would have better graphics and performance on PlayStation 3 than the Xbox 360, thanks to the complex renderer from the PC version.However, the request of many potential customers to take advantage of the PlayStation 3's capability of using a mouse and a keyboard for gaming purposes, even with threats of not buying the product, does not seem to be fulfilled. Seeholzer rather refers to the 'step forward' made in developing the control interface for console, than giving a clear answer to the question in an interview with IGN.

Reception ReceptionAggregate scoreAggregatorScorePC: 82/100X360: 77/100PS3: 75/100Review scoresPublicationScorePC: A-8.75/10PC:PC: 8.0/10PC:PC: 8.2/109.0/1088%92%Command & Conquer: Red Alert 3 received generally favorable reviews with an average critic score of 82/100 on, citing a strong cooperative and multiplayer component. Although the game does not innovate much on its two predecessors and basically follows the same road of Red Alert 2, this has not been generally criticized by the critics.

It has been praised for seamlessly integrating naval warfare into gameplay, generally a neglected feature in real-time strategy games, though excessive focus on this aspect has been criticized as well. The game has been praised for its less serious story and brighter, more colorful environments than those found in. The decision by developers to use more 'strip mines' instead of the traditional ore field has been met with mixed response. Music 4 Games. October 1, 2008.

Archived from on October 3, 2008. Retrieved October 6, 2008.

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